The game is ruined by the way it handles multiple targets. 1) You can't attach to a new enemy before you finish off your currently attached enemies. It should be very easy to fix in code. 2) You can't kill several enemies who require different input strings without re-attaching to one of them. This could be fixed by keeping the attachment in case of a wrong input, instead of discarding it and the entire input history.
Also, when several enemies are stacked together, it becomes impossible to comprehend their input strings. Just place them on different height levels, most of the screen space is empty anyways.
Thanks for the feedback. Your suggestions and observations are absolutely valid, but my goal was to create something reasonably complete within the scope of the jam, so I didn’t develop the mechanics further. I understand they are quite simple and not fully refined. I’ll most likely leave the game as it is right now — I want to treat this release as my first release and keep it that way.
← Return to game
Comments
Log in with itch.io to leave a comment.
The game is ruined by the way it handles multiple targets.
1) You can't attach to a new enemy before you finish off your currently attached enemies. It should be very easy to fix in code.
2) You can't kill several enemies who require different input strings without re-attaching to one of them. This could be fixed by keeping the attachment in case of a wrong input, instead of discarding it and the entire input history.
Also, when several enemies are stacked together, it becomes impossible to comprehend their input strings. Just place them on different height levels, most of the screen space is empty anyways.
Thanks for the feedback. Your suggestions and observations are absolutely valid, but my goal was to create something reasonably complete within the scope of the jam, so I didn’t develop the mechanics further. I understand they are quite simple and not fully refined. I’ll most likely leave the game as it is right now — I want to treat this release as my first release and keep it that way.
very nice
Thanks!